XCOM2 is a sequel to the popular XCOM series from Firaxis Games, published by 2K. Long Watch, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. Return Fire: When targeted by enemy fire, automatically fire. Add-On Pack XCOM® 2: War of the Chosen. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. Long Watch allows players to activate enemy pods during the enemy turn, when the Sharpshooter is not concealed but a phantom Ranger can see the enemies. Does the accuracy penalty of overwatch severely handicap this long watch ability? In the end I'll probably take this ability for pure sharpshooter then make a pure gunslinger with. When you start extending to other continents, let them finish equipping the cannons first before deploying satellites. 118K subscribers in the Xcom community. Return Fire is an ability in XCOM 2. A single pistol shot is weak enough; that it also suffers the overwatch penalty, is often against an enemy in cover, and is on the class least likely to be shot at means that you should always take Long Watch even if you intend to build a Gunslinger. 4) Incinerator increases burn chance to 100%. yes i know. Otherwise I believe they're captured. By far Long Watch is more useful. 2 turn cooldown. Slash, Blademaster, Bladestorm and Reaper. Give return fire to a rookie, them deserve a skill who reflect what them do: blindly shooting back at the enemy with with minor chances to hit. Rest of the squad on Overwatch just outside enemy vision. Oh I see interesting. As soon as your turn is over, they will awaken and make a move/take a shot. If you do stack accuracy, Rupture is great. You put everyone on Overwatch, end turn, enemy pod patrols. The aliens will set up a base in a Council Nation early in the first month. Return fire is already a panicking feature. LWOTC has some differences from LW2, but it's mostly the same. Return Fire When targeted by enemy fire, automatically fire back with your pistol once per turn. SergeantAn overview that explains my thoughts on the Sharpshooter class, its abilities and some tips and tricks. Reliable Ever Vigilant. as soon as grenadiers are used to be highly mobile and shot up to 3 times a turn on a normal base and do a lot of melee and short range attacks you can start comparing grenadiers with skirmishers. At the edges of the world, the scattered forces of XCOM gather to defend humanity, ignite a global resistance, and reclaim the planet. Covering Fire + Sentinel gives you an extra shot per turn. Fan Fire over Serial works as well if you want more of a hybrid. Fire in the hole + heat + steady weapon deletes those early seeker nightmare pods and are very reliable as long as you're very disciplined in your position and steady weapon action, it's usually better to steady weapon than to take a 50% shot. 99. Same as always. Contents. If the “mods” folder does not already exist, you should create it yourself. Hi there, this is my first time playing Xcom 2 (I've played a lot of Xcom 1 before). 65%. Long Watch: Corporal: Return Fire: Allows Overwatch to trigger through Squadsight. Long Watch lets me take overwatch shots from squadsite. The original XCOM 2 was a sort of race against the clock to prevent the Advent project from getting off the ground. However, long watch is so much better with a stealth ranger combo, for drawing. The game is only lost when ALL Council Nations leave the project. Waiting for the expansion to come out in august for any serious overhaul mod to actually start. Fire once at every visible enemy with your pistol. g. Wiki Home. You have a base. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. The Technical class brings XCOM 2's midgame Rocket and Flamethrower heavy weapons (normally reserved for use on EXO or WAR suits) to a regular soldier's everyday use. It. X. I fell in love with X-COM:UFO Defense when I saw it described in PCGamer magazine in '94. Concealment is a new mechanic introduced in XCOM 2. Enemy rockets never miss. which has an airlock, a command center, engineering and. Sergeant +3 Aim +1 HP +5 Hack +4-13 Will Yeah, Hack is a new stat. Reflex is meh, but total combat is pointless since i do not equip skirmishers with grenades, you can take it if you get tactical rigging, but overall your better off with an ammo since. It was a mod for XCOM:EW that greatly added to the game, with 2 years of some effort. They’re also more interesting in that sniping as a whole is weaker in XCOM 2 than EU/EW. Go into the game and select the soldier BEFORE the one you're attempting to modify. Squadsight Allows firing at targets in any ally's sight radius within weapon range, but critical chance suffers a -20% penalty. 2 yr. halt till next turn. I've played through enemy unknown and enemy within years ago and had a fairly deep run in XCOM 2 over a year ago, I've been wanting to retouch the games and was curious on what the overall best way to play is. The pistol packs just enough to do end of turn mop up of all the 1-4 hp wounded aliens after the rest of my squad acts. Faceless are undetectable. Instead of just stabilizing the solder, it brings them back up to their feet with 1 move at the nearest available tile. I'm pretty sure that this would let you take 1 shot and 2 reactions with no move and 2 reactions with a move. Browse available content and tap a title to watch it. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. XCOM has wonky LoS, and the whole "2 square in LoS", compounded by the myopic range of your soldiers means you are better off hunkering them down, provided there are no enemies clearly in LoS. Correct me If I am wrong. MosulVet December 4, 2019, 5:51am 1. Their general theme is action economy, i. MOD A alters system XXX. Soldier Abilities in XCOM 2 are Skills that each Class possesses that they can use in Combat. ago. An overview that explains my thoughts on the Sharpshooter class, its abilities and some tips and tricks. Really enjoyed the base game even played it 2 or 3 times but long war made it not harder but frustrating . My question is: Why? Pistols don't do much damage compared to every other weapon in the game except maybe the Skirmisher's and Templar's guns. It’s a stranger, scarier world where the aliens rule a global government. Headshot. The way this works behind the scenes is that aside from the familiar Intel. Add-on XCOM® 2: Shen's Last Gift . The WOTC Highlander, required for LWOTC, has also had a steady stream of bugfixes and improvements over the years. Console controls feel excellent. Lightning Hands over Deadeye. police your own backyard: only use soldiers from. 13 Average rating 4. Trench Gun: Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. . After a short time passed, you can scan a position of the tower. Revive fiddles with this mechanic a bit. Staff Sergeant. . Sign Out. XCOM 2 should now run better on your PC, thanks to its first major patch. The best way is to flank the target, which will allow you to ignore their cover bonus and. WOTC is just better. (Ragdoll positions are funky, your Solder may be 1-2 tiles away from where they died. The most ambitious mod for the game was one of its first, thanks to Firaxis commissioning Pavonis Interactive to produce Long War 2. Its basically an Expansion Pack for XOCM 2 while not actually being one for how much content it gives you. XCOM 2: Base Mode & The Return Of The Avenger . Hitting a patrolling pod with killzone on the enemy turn is just broken since killzone will significantly soften them up then xcom gets a full turn to wreck them. The last big problem I have is how prevalent and forced Stealth is in LW2. There's also a hardcore version of using yellow tiles with a sniper who has return fire, takes a bit micromanaging. A. For builds: Sniper - Straight down the sniper side, unless you prfer Aim over Steady Hands. If you did not move last turn, gain +10 Aim and +10 Critical chance. Atmospherically, I think both Long Wars managed to capture the sense of desperation quite well - despite coming from very different angles. Sure, the. rockets with the old Shredder style rockets that make enemies take more damage. At corporal you can pick 'long watch' and improve your range for overwatch shots or you can pick 'return fire' and shoot the pistol back at an enemy once attack each turn you are attacked. When activated, the MEC becomes a high cover element and gains 1 point of damage reduction. ago. The Skirmishers are a Resistance faction introduced in the XCOM 2 expansion, War of the Chosen. The XCOM 2 pre-game Options window will appear. Earth has changed. $9. The game will launch. A mong XCOM’s distinctions is that it is a difficult game, so the sequel’s concept is quite brilliant: the first time around, you lost. vs Lightning Hands Fire your pistol at a target. Sure, the. Modify/Give -- Covering Fire, Threat Assessment, Ever Vigilant, Guardian, Suppression, Long Watch, Kill Zone. Frankly, I far prefer WotC to LW2. Hunker Down now confers +20 Aim to the first shot on the following turn. Alien Hunters’ battles are by far the toughest, trickiest fights in Firaxis’ XCOM games to date, and the new weapons and abilities we get expand our tactical options in interesting. By far Long Watch is more useful. Hi, the camera keeps resetting the Zoom Out levels(I like to play with max zoom out), every time I fire at the enemy, or after overwatch and attacking enemies. Hits your solDIErs behind 2 full cover walls. No reason for return fire because you shouldn't be targeted as the sharpshooter. Tax on pre-credit price due at sale. Around 4-6 weeks you'll introduced by a cutscene. They’re also more interesting in that sniping as a whole is weaker in XCOM 2 than EU/EW. 2) Javelin Rockets adds +1 damage to rockets as well as its range, and/or adds a passive +10 aim (aim is used to roll for scatter, so this helps with rocket accuracy). This is a repack of the main file for the Long War 2 Mod that has been updated to not crash with the Epic Games Launcher. use them like a mimic beacon, they distract the enemy. If you're talking about the "reaction shots" used in the Kill Zone skill by the Sharpshooter, a reaction shot is like an Overwatch shot but it triggers when an enemy is. 3) Your second building will be the Advanced Warfare Center. g. So when you see him, you'll hit him with the frost bomb and then start hitting him with experimental grenades to initiate DoT (damage over time) and remove his armor. Build 3 – Hybrid. . Most of the time they will move FIRST, so if you have soldiers in Overwatch, they'll take the shot and 9-times-out-of-10 kill him before he can do something harmful. Idk if they've changed it in B15, but you get so many mechtoid drop ins. Protect DataTap, Tower Assault. Long Watch over Return Fire. Sparks can run in close and flank, and provide cover with bullwark. Heau Apr 20, 2022 @ 3:07pm. BUT. 4: End your turn. BUT. All other available units will be set to Overwatch, and control will return to the given unit. Toggle navigation. Traul Apr 20, 2022 @ 6:01am. With just one it's basically: Kill everything and. Has a 4 turn cooldown. 0 for Enemy Within with both DLC-s, and these second wave options: Liberators, Red Fog, Perfect Information and Bronzeman Mode (you can restart missions if they bugged) if you want to play Ironman. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. You can watch as much as you want, whenever you want – all for one low monthly price. It is often unfair, punishes caution, and results in many a failed campaign. Would you guys recommend long watch or return fire with the pistol for the sharpshooter class? Edit: Thank you all for taking the time to give me advice. Every time one of my units pulls out their pistol to do a Return Fire, typically on an Officer that threw a Mark on them, that specific Officer suddenly animates as if they're encased in molassas. )Attack enemy 2 with sword if you score a kill get a bonus action. Phoenix Point Game Feedback. The XCOM Project, Earth's last line of. In my humble opinion OM is nearly useless because your leader has to spend an action to activate it, so it can't be used to reach evacuation sites quickly in a moment of. Two of the most important choices you’ll make in XCOM 2 are what to research and build first. Created by LongWarOfTheChosen. Covering Fire. e. Firaxis’ 2012 strategy title was a remake of a 1994. Viper grab and entwine attacks are also affected, as are several other actions. I probably had 500+ hours on the original xcom (not the reboot), +a ton of. XCOM® 2. When targeted by enemy fire, automatically fire back with your primary weapon once per turn. There's always something new to discover and new TV shows and movies are added every week!Think of it this way: Playing Russian Roulette with a six shooter with one bullet, your odds of survival are five out of six, or 83. Am i that ♥♥♥♥ at XCOM 2 to think that after killing 20 aliens to get to a freaking VIP, i shouldnt have to wait 18 turns while under siege for firebrand to return and take me home? I mean, why so much hate towards player?In XCOM 2, any damage wounds a soldier. Thanks. Quoth Black Jesus 28 february 2016: 1. but use them FULL ham. Navigate to XCOM2Data/xcomgame/mods. Everything else in the game continues at normal speeds, but that one Officer will operate at 1/5th normal speed, which causes the whole alien turn to drag on as the Officer. Wiki Home; Wiki Forums. Part of the problem is that Return Fire is a possible bonus skill for the Skirmisher, and has a similar kind of payoff but it's actually able to trigger multiple times in a mission. Now if you’re seriously looking for a more challenging XCOM 2 experience, without changing much of the gameplay, A Better Advent is the mode to try. vs Lightning Hands Fire your pistol at a target. XCOM:EU/EW (base game) (mod of a mod) Vanilla XCOM 2. Anytime the Skirmisher performs a kill, they gain +2 Mobility for the remainder of the turn. MOD C alters system XXX. Just watch out for tier 2 Advent Grenadiers as they get burn grenades. The other guy is right. Global player ratings. Channel your inner pyromaniac, set the world on fire and leave nothing but scorched earth behind you. Killzone requires you to give the aliens a turn, which you should always avoid anyway. They synergize quite nicely. Thankfully, John Lumpkin, design lead and managing partner, was kind enough to answer a few questions for us!Zen and the Art of Guerrilla Warfare. Almost all of the mods in this collection are compatible. Also, that was not the only reason. 5 million squaddies dead after the first week of release, it’s clear there are many, many ways to die. I can take the ridiculousness of missions that you have no chance of winning. Stay classy. MOD D alters system ZZZ. XCOM Long War vs Vanilla vs Others. Gunslingers are great to put out a lot of hits against many enemies, which obviously synergizes with Bluescreen Rounds (thus dealing with small weaker targets AND some of the most chonky enemies). To find out how the XCOM 2:. It was very helpful. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? and there goes gimme again with his compare all to grenadiers even when the other things dont have the same role as grenadiers. The x-axis is once again base shot accuracy, and the y-axis represents the amount of weapon_damage done per turn. do not do 2 mission in a row with the same troops in 7 days. although I should have seen this coming, I can't shake the feeling that LW2 is just not fun. Sign In to Rate. 8 turns into the first mission, 4 out of 4 dead soldiers. It's triggered when qn enemy unit changes from one tile to the next. In my first mission, my squad was almost wiped due to return fire alone. I typically stay on whichever side of the tree I'm building towards with the exception of avoiding Return Fire (because you shouldn't be getting shot at) Deadeye (because the aim penalty is massive and makes it unreliable) and Aim (because I don't hunker as much as I. My suggestion: play the original LW 1. . 3 extended runs have all hit late (ish) game roadblocks that I just couldn't find my way out of, to the point of it not being fun and me moving on to other games. 1. Once late-game units show up difficulty spikes massively because suddenly everything has ridiculous stats, especially aim. Long War 2 is not bad, it's great but not the definitive way of playing XCOM 2. It plays in a similar turn-based, square movement, and action style. XCOM 2 Grenadier. PS4™Pro Enhanced Graphics Enhanced with improved anti-aliasing and visual FX. Technicolor Ninjas: The Shinobi's stealth is in no way compromised by what you colour their armour. I did a Brutal Ironman LW the past month and beat it. One of the Sharpshooter’s biggest weaknesses is the ammo count. When you are shot at by an enemy, return fire with. Haven't played Xcom 2 since release but I definitely remember return fire not being the first sniper ability, along with this my sniper can't use his…Successful Base Assaults will return a Council Nation to XCOM. Their general theme is action economy, i. Corporalpic. Return fire is already a panicking feature. My grenades constantly graze, so do my point blank shots. But when I see someone on youtube they blast away at the enemy in the exact. Similar to supply convoy, like in vanilla X2. BUT. A Workshop Item for XCOM 2. It's the same for SPARK's Bulwark or gunslinger's Return Fire. Up to $830 via bill credits; must be active and in good standing to receive credits; allow 2 bill cycles. Reminder that Will recovery per se does not affect how quickly soldiers recover from Tired or Shaken. Sniper Rifles do the most damage in the game, pound for pound. IF thats part of the game. I choose Return Fire. The XCOM series is a turn-based strategy game of humans versus an alien invasion. Our XCOM 2 beginner’s guide will get you started on the right foot, detailing soldier classes, Avenger rooms, and general gameplay tips. XCOM was always a game of hedging Your bets, it's more so in LW as it get's harder to get sure bets. Long Watch is the one you are thinking of, and allows for Squad Sight Overwatch (The other one is Return Fire). 1) Putting this on a weapon is supposed to reduce the mission infiltration time needed. ROs might return in another for in the future, but for now they are disabled. Hi, I'm looking to play Long War again after few years long pause. You can blue move, use a close encounters shot, RnG fan fire or face off if you have quick draw then take another regular shot or fan fire or face off or anyother pistol action to end your turn, add in lightning hands for another shot. And get off your high horse. Not sure what that means; however, shortly thereafter I noticed that I was able to build a shadow chamber. and manual override to reduce the cooldown between their abilities. You provide covering fire. Mod Jam is a meta-mod that modifies other mods to make sure they work well. 5 with SO much more added. exe (C:Program Files (x86)SteamSteamAppscommonXCOM 2BinariesWin64). This makes the Ranger an invaluable inclusion in your squad in early missions. CryptoA) Ignition prevents most abilities to activate, burning targets cannot use their primary weapon, only melee. This ability does not increase environmental damage - but that doesn’t matter so much for rockets. 3. does anyone know what the problem is?recent example : advent trooper shoots and misses the sharpshooter from medium distance but return fire doesn't activate. See, that's what Overwatch does, and it's good for that, but Covering Fire (a. Are there any guides or good articles on where you should be at certain times? Example: June you should Laser weapons, 3 full squads, and have at least 6 T4 soldiers. Join the discussion on discord: this video I cover 2 potential builds for a Sharpshooter: The Death from Above (DfA) Sharpsho. And this is if you trigger pods. Everything else in the game continues at normal speeds, but that one Officer will operate at 1/5th normal speed, which causes the whole alien turn to. I finished on legend and ironman. #7. IE, a normal shot may be demoted to a graze fire, or a crit to a normal. I use Gunslingers a lot and I never use Return Fire. The other question is more broad based and is more on progression orientated. Sign In. Gunslinger - Straight down the gunslinger side, except Return Fire is dogshit and Long Watch gives you the ability to pull pods on the enemy turn. Overwatch is a reactive ability available to all XCOM soldiers (including SPARKS), all ADVENT units, and most non-melee aliens[explanation needed] except Gatekeepers. Fire once at every visible enemy with your pistol. This is still better however then in XCOM:EU/EW when all of your solders would fire on the same target, even if it was dead. LWOTC is playable from start to finish and has most features in it. I would suggest specializing a Sharpshooter with Long Watch, Kill Zone, and a Sup. Kill Zone is one of the most potent abilities in the game and is limited only by the ammo in your clip. 1: Soften enemies up and remove cover with a grenade. Used primarily for Hacking/VIP missions, but sometimes other types as well like Destroy the Relay. Plus they are so many its crazy. Discussion sub for the turn-based strategy game from Firaxis, XCOM 2. While not explicitly stated in Squadsight's description, the Sniper needs unobstructed line-of-sight (LoS) in order to. - Dodge - Value that increases the chance that a serious wound will be demoted to a less serious one. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. While Overwatch is active, any hostile unit that moves into the unit's shooting range[citation needed] will be attacked with a reaction shot that has a. Scopes give +4/+7/+10 Aim, Hair Triggers give +4/+7/+10 Aim (after reaction fire penalty) Stocks provide a 20/25/30% chance of Grazing Fire (extra roll to turn a miss into a graze) Steady Weapon has been moved from stocks to sniper rifles and the bonus crit chance has been removedAdvance Wars 1+2: Re-Boot Camp is the Nintendo Switch remake of Advance Wars and its sequel Black Hole Rising, the beloved tactics games originally released for the Game Boy Advance, here updated. Graphics are rough in places. The other guy is right. In order to get the most out of the new concealment and overwatch mechanics, you have to put your bait out for the enemies to hopefully path into on their turn. Red Fog or no, EXALT rocket to the face of your whole squad is already a massive tactical failure. And you can get bugged drop ins where they spawn on top of the tower and you can't see them until their turn, where they get a free shot at you. Does Lock On works with pistols? Useing lighting hands to get extra aim and crit feels kinda fun but I'm not sure it would work. Long Watch Sniper Rifle Overwatch is now Long Watch, able to trigger on targets at Squadsight ranges. They are former ADVENT soldiers with the neural chip connecting them to. They just are. It's XCOM 2. Sneak everyone over to near the cell before being spotted but no problems. 1 Warhammer 40K Space Wolf. Here is a rough map of modern XCOM. Stun Strike can be used to knock enemies out of cover or high places, causing fall damage. On iOS and Android devices, you can also download a title by tapping the download icon from the video detail page. Long Watch is just too good for pulling in that pod on overwatch and killing them before you even get your turn and finish them. The combined Medic-Hacker from Vanilla X-Com 2. Fully campaign LWOTC. Allows firing at targets in an ally's sight radius. Aim: 75/75/85/90. Currently included are the Arashikage Clan tattoo, the Cobra and Iron Grenadiers logos, a Dreadnok tattoo (as seen on recent figures), a ColdSlither logo, a. Darth Hernia Feb 28, 2016 @ 11:59am. Updated: 31 Dec 2021 01:56. XCOM 2 > Long War 2 > Topic Details. Below is a list of all XCOM 2 console commands from the latest version of the game. This doesn't do anything on its own but lets those weapons work with Return Fire. I might have seen Return Fire used twice. XCOM 2 Review2 Graphics. unremarkable. Units can have innate defence, but it is most often given by cover. so if someone shoots you and you return fire, you will get a zero in buff. Return fire is one of the options your soldiers do when them panick and the sharpshooter need to gain the right to panick when being shot by an enemy. He's tactically much stronger than Xywnns who I found made annoyingly questionable moves all the time. Taking my 3rd go at LW. Playing a brand new XCOM 2 campaign with Covert Infiltration mod (and many others - 170 mods in total), which overhauls the strategy layer and mission mechan. Like 2m away and missing flanked 90% shots. ago. Enter Eden, a charming mercenary captain forced to become a rebel commander when his village is. Just got to run for. Step 1: Activate Reaper. XCOM Long War vs Vanilla vs Others. Long Watch lets me. Open the Steam application. Sergeant: Lightning. Again, there's no time limit. But, truth be told, it never felt like all that much of a threat. 3: Kill everything else. I usually bring a couple of snipers and at least 1 Scout Shinobi. #7. One very important fact is long war is - as it's name suggests - long, like, very long. - Defense - Flat value that reduces a units chance to get hit at all. Many of them were broken in some way or another with LWOTC, and the rest are just free bonuses for nothing, which. I'm already stuck at the first choice - the first gunslinger skill is Return Fire, which looks. Took. Crit Chance: 0. You can add more weapons in the configuration if a mod didn't include PistolReturnFire on its weapons. Nope, in fact if it's an evac mission you have to carry them to an evac (depending, you may be able to call one down where ever) and evac both the unconscious and the carrying soldiers. It may target anything in sight range. Tier 2: Lightning Hands > Deadeye. 1) Both are ok, but I would not recommend the ironman mode, because of crashes etc. Burning prevents: melee attacks from Rangers, Stun Lancers, and Chryssalids (Chryssalids are unaffected in the XCOM 2: War of the Chosen) most cooldown-affected abilities (such as Suppression from the Grenadier) Overwatch, Reloading, Hacking picking up downed soldiers Status. Blast Padding is shit, Shredder is much, MUCH better. Loading times are long and can be a bit of a drag. Indestructible Relay. Gotta rescue the prisoner. Notably, in the Long War Game Mod, the reward for extracting Van Doorn is having him resign from the UN, and join XCOM as a soldier. Covering Fire is also good in combination with ready for anything, because it's more likely the free overwatch shot will get triggered. XCOM 2: War of the. Traul Apr 20, 2022 @ 6:01am. Long Watch enables squadsight overwatch fire, but the range penalties still apply. The team made a long war 2 mod for XCOM 2 but its pretty slapdash. Long Watch: Return Fire: Allow Overwatch to trigger with Squadsight: When targeted by enemy fire, automatically fire back with your pistol once per turn:Can't seem to remember from the last xcom game. BUT this game sucks. Bring down the alien regime from your phone or tablet with the XCOM 2 Collection; the complete experience of XCOM 2: War of the Chosen and four DLC packs in a single package with no in-app purchases. Evil is Cool: XCOM is cool, but the aliens are some of the most badass characters in the game. Edit. Note 2: An upgraded Ripjack also has a chance to stun and ignite targets on fire, so the combo described above will (1) displace an enemy from cover, (2) strike with the Ripjack three times in a single turn, (3) sometimes light the target on fire, (4) sometimes stun the target, (5) set the target up for Bladestorms from nearby Rangers or. #2. I'll cover starting countries here too since it makes the early game much easier or much more difficult. Then restart the mod launcher, and you should see Long War 2[WOTC] into your mod list. 2: Stasis or Hack the Big Bad enemy. I saw most of them turn Red Fog on. Gunslingers are great to put out a lot of hits against many enemies, which obviously synergizes with Bluescreen Rounds (thus dealing with small weaker targets AND some of the most chonky enemies). Advanced Fire Control IS available to Gunners through the Smartgun Kit, making Ready For Anything/Covering Fire/Sentinel builds feasible. So, got a three-person team doing an extraction mission. 99. The long haul advantage of Helping Hand doesn't really matter, either: you desperately need Supplies early on, but past the midgame the Supply crunch fades, because you stop building Supply-intensive facilities, stop having GTS upgrades to purchase, meet your needs on Supply-intensive Items like Medikits and Bluescreen. with fire in the hole it is impossible to miss andy centered enemy if you also don't move, thats a 2 tile spread, versus the terrible 6 withought the perk and you move. Concealed overwatch is activated, but they wont fire on a target UNLESS their concealement is broken. I've been playing XCOM since the first Firaxis launch. A subreddit for the Total War strategy game series, made by Creative Assembly. QoL wise, however, Long War 2 massively wins out due to the many QoL mods that exist for Xcom 2.